Chapter Twelve: The Straylight   Leave a comment

The pilgrims regained consciousness in the plush lounge of a cruise liner, adrift somewhere in space. They found that Brother Sand had somehow come with them, and that he’d been shot in the gut. He made delirious references to the snipers he’d hired shooting him to keep him out of the Gargoyle, to “serving an Empire that didn’t exist”, and to the pilgrimage being a front to get one agent (himself?) to Nowhere. Sand pressed a ring into Captain Manx’s hand, a ring that bore the same sigil that Manx had spotted on Sand’s documents on Shaprut, and died.

Fannagus and Ferizio explored the ship like children on holiday, recognizing it as Second Republic tech. They eventually figured out how to call up maps and communicate through the intercom. They made their way to the bridge and identified their current course: in orbit around an unrecognized star. Since the readouts were all in proto-Urthish and referenced planet names that had been out of vogue for a thousand years or more, the Engineers had no idea where they were. The best they could manage was the ship’s name: the Straylight.


The Straylight, out of Palimpsest
(img c/o deviantart)

Manx searched Sand’s body and found a small arsenal, vials of chemicals, and a strip of blank, striated paper. He and Sir Victor carried the body down to the banquet hall and stored it in the freezer. Throughout the ship, they found no other passengers, but evidence of a ship in use: well-maintained, stocked for guests, free of dust and wear.

Reconvening on the bridge, the pilgrims set a course for the second world orbiting the unknown star. The Engineers set about examining the ship’s logs, determining that it had been in operation 1,130 years ago, but that it hadn’t been doing anything since.

Manx and Victor discovered rows of floating bodies in the deep end of a pool in the Straylight‘s sauna. Confused at their lack of decay over so much time, they recruited the Engineers to help them examine the bodies. When Ferizio began draining the pool, the bodies sprung to life. Despite Manx’s remonstrations with a shotgun, the “bodies” clambered out of the pool and advanced on them! Manx peppered them with shotgun blasts while Fannagus ran to evade them. Ferizio got the pool refilling again with the solution that had been stabilizing the bodies. Fannagus had a close call, dragging one of the assailants into the deep end with him, but held out long enough for the weird human-like creatures to return to torpor.


Posted February 9, 2015 by John Perich in Uncategorized

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Chapter Eleven: The Gargoyle   Leave a comment

(We’re missing Chapters Nine and Ten, I know. REAL QUICK: Chapter Nine got our heroes to the Stigmata garrison, where Acolyte Gwinn turned on the heroes and abandoned the party. They made it to Nowhere, but lost their native guide and got their flitcar shot up in the dusty wastes by snipers)

Captain Manx got an entrenching tool from the repair kit strapped to the side of the flitcar and slowly dug and levered the car around, until Engineer Fannagus could pop the hood and work on the engine behind its cover. The snipers continued to pepper the car with rifle fire before going mysteriously silent. Manx dug some impromptu barricades while Fannagus jury-rigged the engine to redline to its highest gear once he got it working again. With moments to spare, the engine ground to life, and the pilgrims sped off—just as the masked snipers, led by Brother Sand, drew near.

This was the first session where we used Fate Accelerated Edition instead of my clunky homebrew. The players seemed to get the hang of invoking aspects and creating advantages pretty well.

The pilgrims rode the flitcar until the engine died, then trudged in the direction of the Gargoyle on foot. They found the titanic monument in the center of a vast dust bowl. Approaching it, they spotted an opening in the massive plinth on which the statue crouched, and cleared away the centuries of drifted dust to wade inside. Once within, Fannagus set to work puzzling out the alien markings on the walls that directed them to the Gargoyle itself, while Manx covered their tracks and left some false trail signs to steer their pursuers the wrong way.

Eventually, Manx, Fannagus, Victor, and Ferizio reached the top of the plinth, though its dimensions seemed vastly larger than what they’d perceived from the outside. Viewing the Gargoyle from below, they felt as if they were drawn into its vast, abyssal mouth. With their questions foremost in their minds, they passed into darkness.

Fannagus found himself driving down a dirt road in a pre-Republican combustion engine truck. A map on the seat next to him indicated six different stops, connected by a variety of roads. He picked what he thought was the shortest route and set off for his first stop: a small, pre-space-flight farm that nonetheless had an artificially intelligent “farm regulator” maintaining it. Rain had grown unpredictable, crops were mutating, and the cows had formed a parliament, so Fannagus got out his repair kit and fiddled with the machine’s innards to restore its settings.

Continuing to his next stop, he met a pair of salespeople from the company that installed the farm regulators, stranded by a broken-down truck: Tamara Japrisot and Alan Turing. The three of them talked shop, comparing their difficulties with various forms of AI, on the way to Fannagus’s next repair call. This next stop was much more serious than the last, however: the three found the basement of the farmhouse packed to the walls with corpses. The regulator’s AI had interpreted its mandate to supply enough food to maintain the farm’s population too literally. As the food reached zero, it corrected the population to zero.

Tamara Japrisot

Dr. Tamara Japrisot, lead researcher on the Suprema AI language. The researcher whose notes Fannagus was sent to find.

Realizing the regulator would continue culling the population, Fannagus sat down with Alan to figure out a way to fix its process. Alan revealed that (somehow) Fannagus had published a paper on how to overcome procedural dead ends in Suprema machines. Through conversation and strenuous theorizing, Fannagus realized that he could get an AI to correct a “satisfactory” (but monstrous) solution by forcing it to constantly re-evaluate “satisfactory” solutions—making it neurotic, and therefore more human. Fannagus coded the new logic cycle into the machine in the basement and rebooted it … to success! It dawned on Fannagus that a similar process could stop the quantum cube from culling six hundred million people on Criticorum. Then the world vanished.

Alan Turing

Alan Mathison Turing, OBE, FRS, was a British pioneering computer scientist, mathematician, logician, cryptanalyst, philosopher, mathematical biologist, and marathon and ultra distance runner.

Manx awoke as his son, Hal Jr., sneaking off to Criticorum on leave from his temporary job with the Muster. His pal Gobi, a Charioteer, steered him through the urban megaplex to a secret club in the depths of the arcology. They paid a steep cover to drink some local swill and be “introduced” to some local girls. Hal’s girl was an Ukari named Zahra, possessed of an attitude and a mind unlike anyone he’d ever met before. Normally a player on Aragon, he found himself at a loss.


Gobi, Charioteer

Hal spent the entire trip with her, enchanted and yet resistant in the way that teenage boys can be. They spent as many hours discussing their differing views of the universe—Hal believing that fate and commerce had assigned everyone their proper place in society, Zahra taking a more existentialist view—as they did in carnal pursuits. Finally, Gobi came to pry Hal free and get him on a ship back to Aragon. On the way out, Hal passed a Muster squad rousting apartments for warm bodies; they raided Zahra’s tiny flat shortly after he passed. On the jump back to Aragon, Hal fell deep in reflection, realizing he wasn’t satisfied with a galaxy that could turn someone as bright as Zahra into mere chattel. Gobi offered to introduce him to a “friend” who could advance him the cash he’d need to buy out Zahra’s contract. As Hal stared into the vast abyss of stars, he was given a brief vision of a vast network of credit and debt pulsing between the populated worlds. Then, the world vanished.



Posted February 4, 2015 by John Perich in Uncategorized

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Star Wars: Never Tell Me the Odds – These ARE The Droids You’re Looking For   1 comment

(This is a recap of a recent game of Star Wars, using a slight retooling of John Harper’s Danger Patrol system)

Our adventure begins in an engineer barracks ship in low orbit over Ord Mantell, scrapheap to the Empire. Three members of Renegade Squadron – cocky soldier DG-834, a reject clone trooper; Jedi diplomat Flail Envar-Shun; and droid pilot 34CC – were in the mess hall, hunting down one Cond Zendu, a traitor to the Rebel Alliance. Zendu was suspected to be selling secrets to the Empire, and Renegade Squadron had been assigned to “confirm his status” (that is to say, kill him).

Ord Mantell (c/o

Ord Mantell (c/o

DG-834 was deep in a game of sabacc against a variety of aliens, including a foul-tempered Gungan. Flail was undercover as an engineer, replete in dusty overalls and scratchy beard. 34CC was innocuously maintaining some equipment. 34CC was the first to spot Zendu, migrating for the exit in the midst of a crowd of engineers. However, just as CC radioed in to the team, CC was spotted by Noval Dana, a trader to whom CC owed some money. Flail was picked up by a senior officer, who needed the “engineer’s” help fixing a busted hyperdrive. And DG’s game was broken up over an accusation of cheating.

Cond Zendu (c/o

Cond Zendu (c/o

DG shouldered his way toward Flail, ruining the hyperdrive beyond repair by spilling a drink into its cyclonic tubes. He was then assaulted by the Gungan, grabbed from behind and tossed about bodily. Flail slipped away in the chaos, tagging Zendu with a bugging device. CC ducked Dana by stealing a robe from a Jawa taking an air shower.

Realizing that Zendu was going to get away unless they took drastic action, DG pegged Zendu in the head with a blaster shot at long range – while still being grappled! Flail wasn’t exactly thrilled at Zendu’s brains splattering all over his stolen engineer’s uniform, but couldn’t complain at the mission being successfully completed. CC returned the favor by pegging the Gungan with its holdout blaster, an equally tricky shot. The three Rebels then booked it for their transport.

In orbit around Ord Mantell, they rendezvoused with their commanding officer, Tymos Jax. He thanked them for killing Zendu, but expressed concern that Zendu might have found a way to get word to his Imperial contact regardless. Jax dispatched the team to Mon Calamari, aquatic planet and Imperial shipyard. They were to find Zendu’s contact, retrieve the data, and ensure that it didn’t get uploaded to the Empire’s data network.

Tymos Jax, Renegade Squadron (c/o

Tymos Jax, Renegade Squadron (c/o

The team arrived on Mon Calamari and split up to sniff out leads. DG-834 jacked a stormtrooper in an alley, swiped his uniform, and snuck into base, relying on his knowledge of relevant stormtrooper protocols to carry him through. Flail passed himself off as an Imperial officer, infiltrating the cadet academy on Mon Calamari to learn what he could that way. CC sliced into a data terminal around the docks, hoping that a pilot droid would fit in without raising eyebrows.

This is one of the few ways I diverged from Danger Patrol, and I think it works well. A Hook Scene – a scene in which the heroes gather leads and build up tension for the next action scene – works the same as an Action Scene: players gather dice based on abilities, roll, and look for hits. The only difference is that no Threats are in play. Instead, every hit allows the player to narrate one true fact about what they’re searching for. Every Danger result allows the GM to narrate one complication. The subsequent Action Scene is usually about playing out these complications.

What follows – what Renegade Squadron uncovered – is a joint narrative effort: partly made up by the players, partly by me. I’m really happy with how it turned out.

Mon Calamari (c/o

Mon Calamari (c/o

By hacking Imperial data logs, CC determined the name of Zendu’s contact, Lieutenant Melina Keosine. CC also confirmed that Keosine was on planet, and that Keosine had not received Zendu’s message yet. However, while disengaging from the data terminal, CC realized that it was being tailed: a shadowy, robed figure ducked behind a corner across the hangar bay.

Lt. Melinda Keosine (c/o

Lt. Melinda Keosine (c/o

DG blended into an Imperial barracks, falling back into his old routine as a stormtrooper. By spending a day overhearing the right gossip, he learned that the data was being transported via droid, and that this wasn’t just any droid, but a heavily armored droideka. The exchange would take place in an illegal arms depot deep underwater. He had just radioed this data back to the team when he was recruited for a special assignment: Lieutenant Keosine was taking 7th Company, his company, to pick up the data!

With some forged papers and a little Jedi handwaving, Flail passed himself off as a visiting Imperial officer. He learned from some front desk gossip that Lieutenant Keosine was in hot water with her commanders, and that she “needed the win” that this data would provide. However, due to the high rank and excellent qualifications he’d forged for himself, he was sent off on a very sensitive assignment: tracking down a rogue pilot droid, 34CC, and delivering it to the visiting Captain Piett!

Captain Piett

Placed in command of a detachment of stormtroopers, Flail substituted another droid’s description with that of CC’s. He then ordered the stormtroopers to disperse and secure all the hangar’s conventional exits. This left him alone with the commanding sergeant, whom he reluctantly Force-choked in an abandoned corner of the station.

Sneaking through the hangar, CC found a low-orbit pleasure yacht suitable to take down to planetside. However, the shadowy figure snuck up on CC at this point and fired a stunning charge at the pilot droid. CC realized the stalker was a bounty hunter droid, aiming to put a restraining bolt on CC! CC blasted the bounty hunter with its holdout, stormed the yacht, elbowed aside the elderly couple who owned it, and took off. So focused was CC on evading Imperial monitors and flying the yacht that it didn’t notice the hunter droid clinging to the outside of the craft, crawling toward the rear hatch …

DG bluffed his newfound comrades and followed the increasingly nervous Lieutenant Keosine to the aquatic hideout of Faid Santorini, Quarren arms dealer. Santorini met them in a steam-soaked tunnel within his base, asking if Keosine had his payment. When she confirmed that she did, the tunnel was filled with glowing red sensors: the eyes of assassin droids!

Faid Santorini (c/o

Faid Santorini (c/o

As the rear hatch of the yacht was forced open by the bounty hunter droid, CC plunged toward Mon Calamari’s oceanic surface, yanking up on the throttle at the last second. The yacht skipped across the surface, and the bounty hunter was scraped off like gum from a shoe. CC then activated the yacht’s amphibious mode and submerged for Santorini’s base.

DG laid down a hail of fire, taking out the assassin droids with suspicious accuracy. He and Keosine were the only two left alive. Keosine then charged down the corridor from which the Quarren had come, only to be cut down in a hail of blaster fire: the courier droideka was active and defending itself.

Flail arrived at the aquatic base to find DG pinned down by automatic blasters. An explosion buckled the tunnel, threatening to flood it with seawater. Flail used his Jedi powers to keep the structure intact, though he couldn’t say for how long …

Fortunately, CC charged to the rescue, piloting a flatbed cargo mover down the narrow tunnel. CC knocked the droideka off its legs, pinning it on its back. Flail and DG held off Santorini’s fleeing thugs, desperate to escape, while CC jury-rigged an escape capsule in the underwater hangar. DG ran back to get the data chip from the disabled droideka, barely making it back to the capsule in time.

Aboard their operations vessel, Renegade Squadron debriefed Commander Jax. DG reported that the droid’s data had been destroyed in the explosion. Later, in his quarters, DG examined the purloined chip on his data slate – leverage in case he wanted bigger or better things from the Alliance. CC, piloting the Renegade ship, viewed DG’s data terminal in turn, keeping tabs on the crafty clone trooper. And Flail Envar-Shun meditated in his cabin, brow heavy with the implications of his brief trip to the Dark Side.

Posted October 13, 2013 by John Perich in Uncategorized

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Chapter Eight: Temptation   Leave a comment

(Missing a recap, I know. When last we left our heroes, Captain Manx had just done a favor for Captain Pavretaigne of the Muster. Upon his return to Tabriz, he spotted Brother Sand being tailed by two thugs. He set off to help the man, only to be confronted by Sand at gunpoint.)

Manx realized that the two thugs were in fact working for Sand, not threatening him, and recognized the al-Malik livery on one of their coats. He stalled the friar, asking what would prompt him to turn on a fellow pilgrim in such dramatic fashion. Sand explained that the chaos the others were causing–the revolution on Criticorum that Victor had aided along; Manx’s own troubles with the Muster–were putting the pilgrimage at too much risk. Though this didn’t quite answer why Sand wanted to kill Manx right at that moment, Manx didn’t stick around for an answer, instead trying to overpower Sand and make a run for it. Sand’s thugs were quicker on the draw, however, and gunned Manx down in mid-stride.

Victor rode out to the Prophet’s Shadow, a holy site west of Tabriz. The dark smear was said to be the shadow of the Prophet himself, burned into an ancient wall by the blazing light of the Empyrean as the Prophet prayed to be saved from temptation. As Victor approached the site, he saw several unconscious pilgrims strewn across the grass. Then he was overwhelmed by a wave of darkness, emanating from the wall, and knocked unconscious.

Fannagus, lacking the patience or technical savvy to investigate the quantum core further, installed a voder/vocoder circuit to query it in Urthish. After a rigorous programming process that involved plugging the core back into his think machine–against Crafter Luceta’s instructions–and rewriting its output in Latin, Fannagus found a way to get the core to talk. After several hours of halting interrogation, he was able to uncover its purpose: “Arcoseed #77A.” It was built to begin a rigorous process of arcology construction and optimization, and it had already begun on Criticorum.

Manx awoke to find himself in a boxcar being flown to a Muster mining camp, along with four dozen other vagrants, derelicts, and wounded. He learned from another prisoner that flights to Stigmata were easier to come by than he supposed: goods and services (licit or otherwise) had to get to the garrison somehow. Once at the mines, Manx spotted a guard he’d worked with on the raid that he’d done for Captain Pavretaigne. After persistent wheedling, he convinced the guard to make a vidcall to Pavretaigne. Several hours later, Manx found himself hitching a ride back to Tabriz, still badly injured.

Victor came out of his swoon on what appeared to be a railed walkway through a garden between two houses. In one house, through an open doorway, waited his mother, dressed in conservative fashion and lecturing Victor on how disappointing he was. In the house opposite waited Lady Corezza al-Malik, draped in translucent silks and enticing Victor to come closer. Before long, Victor realized that both ladies were referring to his psychic gifts, and that proceeding either way would result in drastic changes to his mind.

Fannagus continued to interrogate the quantum core, which gained a greater mastery of Urthish over time. The core (or “Arcos,” as Fannagus named it) explained that, after being plugged into the Criticorum power plant to prevent a meltdown, it began its standard arco-building procedure: population relocation, resource allocation, infrastructure calibration, and then a population cull. It was this last step that gave Fannagus pause. Try as he might to reason with it, he couldn’t convince Arcos that there was a way to redesign the arcology on Criticorum that could sustain the planet’s full population. At least five hundred million people on Criticorum would have to die, and the arcoseed had no problem getting the process started.

Manx reached Tabriz and set about searching for Brother Sand, recruiting Dylan Borsar (who aided him in the ambush he planned against the revolutionaries last time) to sniff him out. He also set about searching for a way off of Shaprut to the garrison world of Stigmata. He learned that, while official passage to Stigmata was hard to come by, all manner of illicit transport could be made available. Discreet inquiries turned up the name Bence Qadar, crooked Charioteer.

Trapped in a psionic mindscape, Victor refused both temptations and flung himself off the railed walkway into a mental abyss. He awoke with a start as the other pilgrims regained consciousness around him. Victor found Fr. Flavian and shared what had happened. Flavian explained that Victor had been tempted by his Urge – the dark impulse that entices all psychics. Victor, never having received formal training as a psychic, would be more vulnerable to it than most. Around this point, both Victor and Flavian realized that Lady Adorna was missing.

Manx received word that Borsar couldn’t find Sand, meaning he had somehow gotten off-planet. He returned to the pilgrims’ suites and relayed the news of Sand’s inexplicable betrayal. Lady Adorna reappeared shortly after Victor and Flavian returned, with a more provocative outfit and manner than she had displayed in the past. After discussing their options, Manx went off to secure passage to Stigmata. Victor and Flavian had a private conversation, taking refuge in a basement sanctuary beneath an Orthodox Temple, where they confirmed their earlier fears: Lady Adorna had likely succumbed to the Urge while at the Prophet’s Shadow. She was now operating without psychic restraint, putting the entire party in danger . . .

Lady Adorna Li Halan, governed by the Urge

Posted February 4, 2012 by John Perich in Uncategorized

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Chapter Seven: Under a Different Name   Leave a comment

Engineer Fannagus could not persuade Crafter Luceta to leave the documents in the Great Library unguarded. Chastened, he persuaded her to instead see if the Engineers could reach a peaceful solution: using their vast resources to copy the documents, quickly and harmlessly. After a night of meditation, humming in time with the rhythm of machines, Luceta agreed to try.

Crafter Luceta, Engineer's Guild

Captain Manx inquired at the local Muster office to see if he could get any more documentation on the incident that Major Cassardi was using to string him up: his “misappropriation” of Muster resources two years ago on Vera Cruz. His inquiries got the attention of Captain Anne Pavretagne, a local field officer after his own heart. Pavretagne spilled out a bitter story of a recent Muster defeat: a company of mercenaries decimated and scattered by some guerillas in the mountains to the south. The local nobility had pulled the Muster back, using their forces to isolate the guerillas and protect the mining camps in the south, but Pavretagne wasn’t satisfied. She wanted to stage a punitive raid, but lacked the authorization to do it. Manx, on the other hand, was a retired Muster captain and had just the right sort of experience in putting these kind of actions together. Manx promised he could do Pavretagne a favor if she could expedite his research.

Sir Victor spent days immersing himself in the politics of the al-Malik governor’s estate on Shaprut. He realized that Count Kaldun’s daughter, Meriel, would be the key to getting the Count’s ear. Over tea one afternoon, he laid out the truth of his story: that he was an unwilling participant in these al-Malik intrigues and wanted nothing more than to continue his pilgrimage. Meriel teased him mercilessly, but reluctantly conceded (after some close verbal sparring) that Victor’s vow of convenience with Ibrahim Amarjah was worthy of an al-Malik in its intrigue. She took him for a walk around her father’s estates, flirting with him all the while. The walk ended as the sun dipped below the horizon in a shaded bower, where Victor finally succumbed to Meriel’s temptations …

Lady Meriel al-Kaldun Howeitat al-Malik

Posted January 16, 2012 by John Perich in Uncategorized

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Chapter Six: City on Fire (Part 2 of 2)   Leave a comment

So the thing that I always feared would happen has happened: I let too long go by without writing an update and lost my enthusiasm for it. So here’s a lightning fast recap of the second part of Chapter Six.

The pilgrims took their Li Halan ship to the al-Malik world of Shaprut. Sir Victor was summoned to the palace of the planetary governor, Count Kaldun, where he was asked to account for the revolutionaries’ behavior. Count Kaldun told Sir Victor that Duke Hakim al-Malik, reigning head of the entire al-Malik family, would be arriving in about two weeks so that Kaldun could hold a peace summit. Victor was expected to speak on Ibrahim’s behalf, which Victor found most unsettling.

Captain Manx noted that, within a day of arriving, all of the pilgrims had scattered without leaving a note: Brother Sand, Acolyte Gwinn, even Father Flavian and Lady Maryam.

Engineer Fannagus’ mail finally caught up to him, including a letter from Crafter Luceta, whose correspondence had inspired him to continue his research into AI. She warned him not to plug his think machine into the quantum core (too late) and told him to address any further correspondence to the Great Library of the Mutasih on Shaprut. He rushed off to the library, which was under very strict security procedures: he was searched before entering and exiting and was given a bracelet that would explode if he strayed more than ten feet from a bodyguard. But he was able to find Luceta and talk with her, though she waited until they left to ask for his help. The Great Library apparently had an extensive collection on AI programming languages – and she wanted to steal it.

Posted January 12, 2012 by John Perich in Uncategorized

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Chapter Six: City on Fire (Part 1 of 2)   Leave a comment

Engineer Fannagus spent a white night diagramming the quantum core’s output for how to rebuild the city’s fusion plant. The next morning, he recruited Ferizio and the two Engineers he’d rescued and laid out his mad plan. Ferizio wasn’t sure how it would work, but he owed Fannagus big, so he agreed. Fannagus solicited Captain Manx for help, who passed him on to his local Muster contact – the same hapless flunky who had lent him some goons before – for some hired help.

Sir Victor, Countess Adorna, Fr. Flavian and Acolyte Gwinn braved the crowds at the Achaeon Spaceport, a mad riot of Criticorum’s richest citizens. They found the Charioteer whom Ibrahim Amarjah had promised to aid them, but were confronted with an obstacle: the rest of the Amarjah family, all agitating to get offworld. Cutting across the tarmac to retrieve the Li Halan ship they’d arrived on, the pilgrims discovered a second obstacle: a mob of Li Halan cousins and envoys, all eager to use the pilgrims’ ship to get offworld.

Wheeling a cartful of borrowed Engineer equipment into the depths of the city, Fannagus and his crew set about repairing the broken power plant. They hurried to replace cylinders and reconnect ducts, all while monitoring security feeds. Enraged mobs of Achaeon’s poor started to batter at the doors, threatening to break in. Sweat pouring off his brow, Fannagus executed the final connections … and sighed with relief as power came back online.

At the spaceport, Sir Victor used a flash of Psyche to dissuade the Li Halan clerk from letting anyone aboard their ship. He was exhausted by the time he got back to the other terminal, however, and consented to let two dozen Amarjah relatives tag along. They waited for Fannagus and Ferizio, who came sprinting along the tarmac with an angry mob close on their heels. Acolyte Gwinn thinned out the mob with some automatic weapons fire and the pilgrims were able to depart.

Posted January 9, 2012 by John Perich in Uncategorized

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